Voted feature queue

235 accepted features. Snapshot: .

How features enter the queue and what comes first

Preserve the 201 features accepted in the confirmed ballot. For newer projects, queue ideas with more Want votes than Maybe and Skip combined. Previously excluded ideas require a new acceptance decision.

Order: feasibility, estimated effort, Want votes, then the catalogue’s top-pick and value signals. Estimates describe the idea, not a delivery date. Shared dependencies and release checks can change which item starts next.

Each project has a GitHub tracking checklist. Check existing implementation before building; tests, release evidence and applicable live acceptance are required before marking an item delivered. Entries with implementation evidence remain awaiting acceptance.

Download the queue and vote snapshot as JSON · Queue policy and source

Implementation and acceptance order

OrderProjectFeatureWant / Maybe / SkipFeasibility / effortDelivery status
1XivPianoLet the Boss Theme Play
Pick duties where the game's own music matters, and XivPiano steps aside there: the radio pauses and the game's music comes back.
2 / 0 / 0ready · hoursImplementation evidence; acceptance pending
2XivPianoWhat Was That Song?
A list of the last twenty songs, with thumbs, bookmark and 'why this song?' still working on them after they have finished.
2 / 0 / 0ready · hoursImplementation evidence; acceptance pending
3XivArcadeHush the Orchestrion
While an arcade panel has the focus, FFXIV's music fades down so the chiptune is the only soundtrack, and it fades back when you look away.
2 / 0 / 0ready · hoursQueued for implementation review
4XivDesktopThe Veil
One chord, or GPose starting, hides private panels and blanks window titles in the palette, taskbar and notifications.
2 / 0 / 0ready · hoursQueued for implementation review
5XivMcpPin This Spot as an Objective
`/xivmcp quests here "Title"` records your zone, map coordinates, the current bell and weather as a new objective, and `export` writes the lot as a pack to share.
2 / 0 / 0ready · hoursQueued for implementation review
6XivMcpPending Approvals Where You Already Look
Open approval tickets show as a single tracked line under the Duty List, so a request filed while you were away is noticed without opening the plugin window.
2 / 0 / 0ready · hoursQueued for implementation review
7XivPianoQuieter While Someone Speaks
Lower the radio while a dialogue box is open, and bring it back up when the talking is over, instead of only pausing for full cutscenes.
2 / 0 / 0ready · hoursImplementation evidence; acceptance pending
8XivPianoShare What's Playing
One button copies a line about the song, with its Pandora link, ready to paste into party, FC or linkshell chat.
2 / 0 / 0ready · hoursImplementation evidence; acceptance pending
9XivWayfinderPlaces You Keep
Save where you stand under a name and point back at it later: /wayfinder save forge, /wayfinder go forge.
2 / 0 / 0ready · hoursQueued for implementation review
10AlmanacQuiet While You Pull
Almanac hides its window in combat and duties, holds any reply that finishes meanwhile, and tells you with a toast once you are out.
2 / 0 / 0ready · hoursQueued for implementation review
11AlmanacA Voice per Thread
Give each thread its own system prompt, so the crafting thread stays terse and the lore thread can talk like a Sharlayan librarian.
2 / 0 / 0ready · hoursQueued for implementation review
12XivArcadePlay Journal
Hours and sessions per game, from the play history the helper already records, shown on each cover and in a weekly chat line.
2 / 0 / 0ready · hoursQueued for implementation review
13XivDesktopPress the Chord to Bind It
Record a key chord by pressing it in Settings, and be told straight away if Wine never delivered it.
2 / 0 / 0ready · hoursQueued for implementation review
14XivDesktopThe Chocobo Saddlebag Scratchpad
A sway-style scratchpad: stow any panel out of sight with one chord and summon it back to your shoulder with another.
2 / 0 / 0ready · hoursQueued for implementation review
15XivLanternGlance at the Server Bar
Hover the Lantern entry in the server info bar to see who is lit and their notes, without opening the window.
2 / 0 / 0ready · hoursQueued for implementation review
16XivLanternCheck It Is Really Them
Four short words derived from both of your node ids that you can read to each other in game or in voice to confirm the friend is who they say.
2 / 0 / 0ready · hoursQueued for implementation review
17XivPianoBrowse Pandora's Genre Stations
A list of Pandora's own genre stations by category, to start one with a click when you do not know what you want.
2 / 0 / 0ready · hoursQueued for implementation review
18XivPianoOther Plugins Hear the Song Change
Tell other plugins the moment the song changes, so XivMcp, Ghostty or a Stream Deck setup can react without asking every second.
2 / 0 / 0ready · hoursImplementation evidence; acceptance pending
19XivWayfinderThe Glove Warns of a Turn
With vnavmesh, the glove taps twice and leans into the next leg a few yalms before the path turns a corner.
2 / 0 / 0ready · hoursQueued for implementation review
20XivWayfinderA Colour for Every Source
The bead takes a different colour for your own target, the map flag and the quest step, so you always know which one it is following.
2 / 0 / 0ready · hoursQueued for implementation review
21AlmanacReference Pages
Save a question you ask often as a named page and run it with one command or macro line, so your daily checks are one keypress.
2 / 0 / 0ready · hoursQueued for implementation review
22XivDesktopRight-Click Actions from the .desktop File
Show each app's own [Desktop Action] entries, such as a new private window or a compose message, as palette row actions.
2 / 0 / 0ready · hoursQueued for implementation review
23XivDesktopApps on Your Hotbar, by Macro
A palette action that copies a ready /desktop launch line for any app, so it can live in a user macro on your hotbar.
2 / 0 / 0ready · hoursQueued for implementation review
24XivLanternFriend Folders
Sort friends into your own folders (static, FC, crafting pals) that collapse and show how many in each are lit.
2 / 0 / 0ready · hoursQueued for implementation review
25XivLanternAway When You Walk Off
Opt in, and your lantern dims to away after a few minutes with no keyboard or mouse input, and lights again when you come back.
2 / 0 / 0ready · hoursQueued for implementation review
26XivLanternStatus Presets
Save a handful of status-and-note pairs and switch between them with one click or one short command.
2 / 0 / 0ready · hoursQueued for implementation review
27XivMcpPer-Client Call Meter
The Status tab shows each connected client's calls per minute against the rate limit, and the long-missing rate-limit control lands under Advanced.
2 / 0 / 0ready · hoursQueued for implementation review
28XivPianoExplicit Content Filter
Turn Pandora's explicit content filter on or off from XivPiano's settings, for streaming or a shared room.
2 / 0 / 0ready · hoursQueued for implementation review
29XivPianoChoose What Shuffle Mixes
Tick which stations Shuffle draws from, the way Pandora's QuickMix lets you.
2 / 0 / 0ready · hoursQueued for implementation review
30XivWayfinderArrival and Change Events
Tell other plugins when a target is reached or changes, so Ghostty, XivMcp or a macro plugin can react without polling GetState.
2 / 0 / 0ready · hoursQueued for implementation review
31AlmanacExport a Thread for a Bug Report
Save a thread as Markdown with its tool calls, model and settings, after a review step that blanks out names and tokens.
2 / 0 / 0ready · hoursQueued for implementation review
32XivPianoMake a Shared Station Your Own
Turn a station someone shared with you into your own copy, so your thumbs teach it and you can edit its seeds.
2 / 0 / 0ready · hoursImplementation evidence; acceptance pending
33GhosttyStage Directions in the Byte Stream
A private `ESC _ ffxiv;` escape lets your scripts and TUIs cue real lights, bell rings, poses and camera moves on the same frame as the text they print.
2 / 0 / 0ready · daysQueued for implementation review
34GhosttyAetheryte Network for SSH
Your ~/.ssh/config becomes a teleport menu, and connecting casts a client-side teleport that lands a shell beside you.
2 / 0 / 0ready · daysQueued for implementation review
35GhosttyGit Bisect, Heaven-on-High
`git bisect` becomes a deep-dungeon descent, one floor per step, ending in a boss room where the first bad commit is waiting.
2 / 0 / 0ready · daysQueued for implementation review
36GhosttyCommands Cast Like Spells
Long-running commands get an FFXIV cast bar and casting pose, and the exit code plays out as a spell effect.
2 / 0 / 0ready · daysQueued for implementation review
37GhosttyClipboard Crystals
Every OSC 52 copy buds off the panel as an aether crystal that orbits you, and a remote program can read your clipboard only while you hold one out.
2 / 0 / 0ready · daysQueued for implementation review
38GhosttyDrive-In Cinema
A cinema-sized curved panel on your island or house wall, lit by the game's sunset and rain, optionally broadcast read-only to opted-in friends.
2 / 0 / 0ready · daysQueued for implementation review
39GhosttyEcho Replays
Replay old terminal sessions as ghost holograms in the exact spot they happened, framed like the game's Echo visions.
2 / 0 / 0ready · daysQueued for implementation review
40GhosttyEmoji Pyrotechnics
Sparkle, party-popper and fire emoji printed by your tools burst out of their exact cell as particle effects that spill into the room.
2 / 0 / 0ready · daysQueued for implementation review
41GhosttyGlyphfall
Lines that scroll off a world panel fall out of it as real letters that splash in rain, drift in snow and pile up at your feet until you clear the screen.
2 / 0 / 0ready · daysQueued for implementation review
42Ghostty/grep the World
One scrollback search across every terminal you own, with hit counts floating over panels and 'next' flying the camera to the match.
2 / 0 / 0ready · daysQueued for implementation review
43GhosttySaucer Arcade Cabinets
Real terminal games run in glowing arcade cabinets along your house wall or beside the Gold Saucer's own machines, with a high-score marquee only you can see.
2 / 0 / 0ready · daysQueued for implementation review
44GhosttySit Down to Work
Sit in any chair and your panels swing into a seated three-monitor arc while the camera settles into first person.
2 / 0 / 0ready · daysQueued for implementation review
45XivMcpAgent Progress as Tracked Quests
The agent board's running entries appear under the Duty List next to custom objectives, with a progress line and a quest toast when one finishes.
2 / 0 / 0ready · daysQueued for implementation review
46XivPianoA Station for Every Place
Tie a station to a zone, a kind of duty or your home, so the radio changes with where you are and goes back when you leave.
2 / 0 / 0ready · daysQueued for implementation review
48GhosttyApps That Follow the Sun
The terminal tells your apps it's light mode at Eorzean dawn and dark mode at dusk, so their themes change as the sun comes up over Thanalan.
2 / 0 / 0ready · daysQueued for implementation review
49GhosttyEmotes as a Window Manager
/beckon calls a panel over, /point focuses one, /shoo minimizes it, and bound emotes run commands after confirmation.
2 / 0 / 0ready · daysQueued for implementation review
50XivArcadeSave Timeline
A history strip for each game showing every pre-launch backup and synced version, with one button to go back.
2 / 0 / 0ready · daysQueued for implementation review
51XivDesktopStow the Desk When the Duty Pops
When you enter a duty or combat starts, hide every window panel, and put them back exactly as they were when it ends.
2 / 0 / 0ready · daysQueued for implementation review
52XivDesktopChange Job, Change Desk
Link a gearset or job to a workspace, so switching to a crafter brings the crafting spreadsheet and switching to a tank brings the raid notes.
2 / 0 / 0ready · daysQueued for implementation review
53XivMcpApprovals That Wait for the Pull to End
An agent's gated call that arrives mid-fight becomes a ticket instead of a prompt, and the prompt appears once you are out of combat.
2 / 0 / 0ready · daysQueued for implementation review
54XivPianoAdd Variety to a Station
See what a station is built from, add an artist or song to it, and take back a thumb you regret, without leaving the game.
2 / 0 / 0ready · daysImplementation evidence; acceptance pending
55XivWayfinderA Queue of Stops
Line up several targets and walk them in order: each one is dropped as you reach it and the bead turns to the next.
2 / 0 / 0ready · daysQueued for implementation review
56AlmanacThe Engine's Knowledge in Game
When the plugin already uses an Almanac gateway, also offer the engine's read-only tools, such as kb_search and model_residency, in the in-game chat.
2 / 0 / 0ready · daysQueued for implementation review
57GhosttyAirship Departure Board
CI/CD pipelines show as airship departures on a split-flap board at the landing or the FC workshop voyage console.
2 / 0 / 0ready · daysQueued for implementation review
58GhosttyDuty Complete Credits Roll
Clearing a duty rolls Final Fantasy-style credits across your pet terminals, written from your session.
2 / 0 / 0ready · daysQueued for implementation review
59GhosttyEorzea Cron
A crontab on Eorzea time and weather that rings your pet terminal for timed nodes and weather spawns.
2 / 0 / 0ready · daysQueued for implementation review
60GhosttyGit Status as Buffs and Debuffs
Each pet terminal gets a mob-style nameplate with its branch and a buff row for repo state.
2 / 0 / 0ready · daysQueued for implementation review
61GhosttyHomecoming Boot Sequence
Arriving home boots your installation screen by screen and marks what printed while you were away.
2 / 0 / 0ready · daysQueued for implementation review
62GhosttyStream Redaction Mode
Streamer mode seals password prompts and secret-looking text on every panel before it's drawn, with an optional Eorzean-script skin for looks.
2 / 0 / 0ready · daysQueued for implementation review
63GhosttyParse Your Terminals
A /term perf meter colors each terminal's frame cost like a DPS parse, and a governor tightens budgets inside duties.
2 / 0 / 0ready · daysQueued for implementation review
64XivArcadePick the Winning Save
When two machines changed the same save, show both side by side and let you choose, instead of renaming files by hand.
2 / 0 / 0ready · daysQueued for implementation review
65XivArcadeCRT Glass and Bezels
Per-console scanline shaders and a cabinet bezel on the panel, chosen once and kept out of your own RetroArch settings.
2 / 0 / 0ready · daysQueued for implementation review
66XivArcadeCrystal Pilgrimage
Mark games finished and the Final Fantasy shelf gains a crystal for each one, a quiet record of working through the series.
2 / 0 / 0ready · daysQueued for implementation review
67XivDesktop/desktop doctor
One command that walks every layer between the palette and a visible window, and says which one is broken, with evidence.
2 / 0 / 0ready · daysQueued for implementation review
68XivDesktopLet XivMcp Drive the Desk
Ship the planned list_apps, launch_app, list_windows, window_action, switch_workspace and palette_search tools in XivMcp, on top of the XivDesktop.v1 gates that already exist.
2 / 0 / 0ready · daysQueued for implementation review
69XivLanternChannel Pull Timer
A countdown anyone in a channel can start, drawn on every member's screen, without touching the game's own countdown.
2 / 0 / 0ready · daysQueued for implementation review
70XivMcpShow Me the Before and After
The approval prompt for write_macro, equip_gearset and set_plugin_enabled shows what is there now next to what will be there, not only a sentence.
2 / 0 / 0ready · daysQueued for implementation review
71XivWayfinderBreadcrumbs Back
Remember the way you came and point you back along it: /wayfinder back.
2 / 0 / 0ready · daysQueued for implementation review
72AlmanacHead to Head
Pick two past benchmark runs and see them side by side, task by task, with the tool calls each model made.
2 / 0 / 0ready · daysQueued for implementation review
73AlmanacContext Gauge
A small bar in the chat header that shows how full the model's context is, and trims old tool output before it overflows instead of after.
2 / 0 / 0ready · daysQueued for implementation review
74AlmanacAnswers Back Over IPC
A second IPC version that lets another plugin ask Almanac a question and receive the reply as it streams, not only open the chat window.
2 / 0 / 0ready · daysQueued for implementation review
76XivArcadeShelves of Your Own
Make your own shelves, such as Backlog, Couch co-op or Comfort games, and put favourites at the top of the wall.
2 / 0 / 0ready · daysQueued for implementation review
77XivArcadeCovers from Your Own Screenshots
Take a screenshot in the emulator and use it as that game's cover, a bring-your-own picture with no download involved.
2 / 0 / 0ready · daysQueued for implementation review
78XivArcadeNow Playing Widget
An Umbra toolbar widget showing the running game and save-sync state, with one click to resume the last game.
2 / 0 / 0ready · daysQueued for implementation review
79XivMcpDresser and Armoire Tidy
A read-only report of glamour items that could move to the Armoire, duplicates across dresser and bags, and sets that could be combined into outfits.
2 / 0 / 0ready · daysQueued for implementation review
80AlmanacTool Call Inspector
Click any grey tool line in the transcript to see the full arguments and result, how long it took, and whether the call passed schema validation.
2 / 0 / 0ready · daysQueued for implementation review
81XivDesktopProper Icons on the Umbra Taskbar
Show each open window's real app icon in the Umbra Windows widget instead of a letter tile.
2 / 0 / 0ready · daysQueued for implementation review
82XivWayfinderThe Proving Ground
A step-by-step window that walks you through the in-game checks in docs/WAYFINDER.md and builds a report to paste into an issue.
2 / 0 / 0ready · daysQueued for implementation review
83GhosttyFolding Screen Splits
Splitting a world terminal hinges it into a folding screen of panes you can angle, fold shut and walk around.
2 / 0 / 0ready · weeksQueued for implementation review
84XivLanternNews From the Lamplighter
Each release posts its changelog entry to the author channel as a signed announcement, so players who opted in hear about fixes in game.
2 / 0 / 0stretch · hoursQueued for implementation review
85GhosttyThe Failing Suite (Extreme)
Target a striking dummy and your test suite becomes a trial boss: failing tests are its HP, compiler errors pull as adds on an enemy list, and all green plays Duty Complete.
2 / 0 / 0stretch · daysQueued for implementation review
86GhosttyYour Feet Are the Mouse
Lay a terminal flat on the floor and any mouse-aware TUI follows your character's footsteps as the pointer, with a jump as the click.
2 / 0 / 0stretch · daysQueued for implementation review
87GhosttyAlgorave Conductor
Live-code music in a terminal and your character conducts at the exact tempo, while the pattern that just played flares on the panel behind you.
2 / 0 / 0stretch · daysQueued for implementation review
88GhosttyCracktro Login
Launching the game plays a 1990s cracktro over the title screen: a sine-scrolling greetz list, copper bars, a starfield and a MOD tune from your desk speakers.
2 / 0 / 0stretch · daysQueued for implementation review
89GhosttyCutscene Director
Long commands finish like a story beat: letterbox bars, a camera move to the panel, and a Talk-style box reading the result.
2 / 0 / 0stretch · daysQueued for implementation review
90GhosttyDeploy as a Raid Pull
CI jobs show as party frames, and a production deploy needs a charged Limit Break hold before Enter goes through.
2 / 0 / 0stretch · daysQueued for implementation review
91GhosttyReady Checks for Your Agents
When an agent needs you mid-duty it waits for the wipe or the kill, and then every pending question arrives at once as a ready check.
2 / 0 / 0stretch · daysQueued for implementation review
92GhosttyFeed It to the Familiar
Alt-drag a failing terminal onto your AI companion and it swallows the last command's output as context and starts on the fix.
2 / 0 / 0stretch · daysQueued for implementation review
93GhosttyFishing for Errors
Each new kind of error on your machines becomes a fish in the pond, and when you land a real catch it leaps out as a glowing hologram and goes into your Error Guide.
2 / 0 / 0stretch · daysQueued for implementation review
94GhosttyAllagan Terminal Scenes
RP hosts and venues run hackable in-world consoles backed by sandboxed scripts that invited players walk up to and use.
2 / 0 / 0stretch · daysQueued for implementation review
95GhosttyLoot-Roll Job Results
Jobs that finish mid-fight wait for combat to end, then drop at your feet as coffers you triage with Need, Greed or Pass.
2 / 0 / 0stretch · daysQueued for implementation review
96GhosttyMoogle Mail
When a background job, ssh session or tmux alert finishes, a delivery moogle only you can see hands you the result as a letter.
2 / 0 / 0stretch · daysQueued for implementation review
97GhosttyOps Weather
Server health sets your local weather, client-side, so you feel an outage before you read about it.
2 / 0 / 0stretch · daysQueued for implementation review
98GhosttyOver-the-Shoulder Pets
Friends who opt in make their orbiting pet terminal visible to you as a live read-only screen.
2 / 0 / 0stretch · daysQueued for implementation review
99GhosttyTomestones for Dead Shells
When a process dies its panel falls and leaves a tomestone on the spot, holding an exact snapshot of its last screen and scrollback.
2 / 0 / 0stretch · daysQueued for implementation review
100GhosttyStatic War Room
Your static or FC gets one read-only strat board pinned at the same arena wall or FC house spot on every member's client.
2 / 0 / 0stretch · daysQueued for implementation review
101GhosttyWardrobe by Hostname
Glamourer IPC dresses you for the machine you're on, so prod looks different from dev.
2 / 0 / 0stretch · daysQueued for implementation review
102XivArcadeDuty Pop Pause
When the Duty Finder pops, your arcade game saves a state and pauses, and it offers to resume when you are back.
2 / 0 / 0stretch · daysQueued for implementation review
103XivMcpA Linkshell for Your Agents
A private in-game channel where agents post short messages in their own colour and you reply with a slash command, delivered to them as a resource update.
2 / 0 / 0stretch · daysQueued for implementation review
104XivMcpYour Unfinished Sightseeing Log, as Objectives
A tool that reads which vistas you have not logged and posts each as a custom objective with its spot, emote, Eorzea time and weather window.
2 / 0 / 0stretch · daysQueued for implementation review
105XivWayfinderWhere Is the Mender?
Point at an NPC by name, /wayfinder find mender, using where the game's own data places them.
2 / 0 / 0stretch · daysQueued for implementation review
106XivWayfinderTreasure Hunt Routes
Build a route of stops with a riddle at each and share it as a pasteable code, so an FC can run a scavenger hunt with nothing but chat.
2 / 0 / 0stretch · daysQueued for implementation review
107AlmanacAnswers You Can Click
Map coordinates, item names and duty names in a reply become small buttons that place the flag or show the details, without asking the model again.
2 / 0 / 0stretch · daysQueued for implementation review
108AlmanacSpoiler Guard
Almanac checks how far you are in the main scenario and keeps its answers about lore, NPCs and later zones behind that line unless you ask it not to.
2 / 0 / 0stretch · daysQueued for implementation review
109GhosttyFlow-State Limit Break
Typing fast fills a client-side Limit Break gauge that fires a flourish at your peak.
2 / 0 / 0stretch · daysQueued for implementation review
110GhosttyMount to Furnishing
Pin terminals to real housing items, so a painting or bookshelf becomes a screen that moves with the furniture.
2 / 0 / 0stretch · daysQueued for implementation review
111GhosttyLegible at 40 Yalms
Distance LOD for world panels: full text up close, block minimap rows mid-range, a one-line nameplate far away.
2 / 0 / 0stretch · daysQueued for implementation review
112GhosttyQueue Pop Eject
When the Duty Finder pops, whatever terminal owns your screen lets go, and an opt-in hook lets your desk react.
2 / 0 / 0stretch · daysQueued for implementation review
113GhosttySoul Crystal Themes
Terminal palettes re-derive live from your job, HUD theme and chat colors, and the prompt can show the real job icon.
2 / 0 / 0stretch · daysQueued for implementation review
114XivArcadeHandheld Bridge
Setup profiles that make a Steam Deck or an Android RetroArch share the same synced save tree, so you can continue on the sofa.
2 / 0 / 0stretch · daysQueued for implementation review
115XivArcadeSave State Snapshots
See your save states as screenshots in the details strip and start a game straight into the one you pick.
2 / 0 / 0stretch · daysQueued for implementation review
116XivDesktopController Ring Launcher
A radial app ring on the gamepad for Steam Deck and couch players, with favourites on the sticks and workspaces on the shoulder buttons.
2 / 0 / 0stretch · daysQueued for implementation review
117XivDesktopGlamour Plates for Your Desk
Save a named set of apps and placements, and put the whole arrangement on with one palette entry.
2 / 0 / 0stretch · daysQueued for implementation review
118XivDesktopThe Desk Knows Where You Are
Bind a layout or workspace to a territory, so your house, the inn and Limsa each get their own arrangement back when you arrive.
2 / 0 / 0stretch · daysQueued for implementation review
119XivMcpAn Agent May Ask You One Question
A Ui tool that puts a short multiple-choice question on your screen and hands the answer back, so an agent stops guessing which gear set or which retainer you meant.
2 / 0 / 0stretch · daysQueued for implementation review
120XivPianoStation Modes
Pick a station's mode (My Station, Crowd Faves, Deep Cuts, Discovery, Newly Released, Artist Only) where Pandora offers them to your account.
2 / 0 / 0stretch · daysQueued for implementation review
121XivWayfinderThe Next Aether Current
Point at the nearest aether current in this zone that you have not yet attuned to.
2 / 0 / 0stretch · daysQueued for implementation review
122XivWayfinderPointing on the Wing
When you are mounted and flying, ask vnavmesh for a flight path and let the bead climb and dive with it.
2 / 0 / 0stretch · daysQueued for implementation review
124AlmanacContext Fit Finder
A wizard step that tries the chosen model at 8k, 16k and 32k context, measures VRAM and speed at each, and recommends the largest that does not spill into system RAM.
2 / 0 / 0stretch · daysQueued for implementation review
125AlmanacGive the VRAM Back for Duties
When the model shares the game's GPU, unload it as you enter a duty and load it again when you leave, so savage frame rates do not pay for an idle chatbot.
2 / 0 / 0stretch · daysQueued for implementation review
126AlmanacHeadroom Gauge
A live readout of VRAM used by the game and the model, and of the last reply's tokens per second, so you can see a hub or a busy FATE pushing the model out.
2 / 0 / 0stretch · daysQueued for implementation review
127AlmanacYour Own Notes as a Tool
Point Almanac at a folder of Markdown notes, such as your glamour plans, retainer ventures or static's strats, and the model can search them in game.
2 / 0 / 0stretch · daysQueued for implementation review
128GhosttyInherits Your Accessibility Settings
The terminal follows the game's color-blindness filter, supports accessible fonts per tab, and can speak matching output lines.
2 / 0 / 0stretch · daysQueued for implementation review
129GhosttyGaze and Presence
Your character turns to the focused panel, startles when a background terminal rings, and dozes after long idle.
2 / 0 / 0stretch · daysQueued for implementation review
130GhosttyHover-to-Shell Market Board
Hovered items stream into your shell, so a Universalis CLI draws cross-world price history beside the retainer bell.
2 / 0 / 0stretch · daysQueued for implementation review
131GhosttyLive Cross Hotbar Shell Slots
Hotbar slots bound to shell jobs show live progress rings, so a Steam Deck player can watch a build without opening a terminal.
2 / 0 / 0stretch · daysQueued for implementation review
132XivDesktopOpen With, from inside the game
Pick a file in an in-game file dialog and open it in the right host app, using the %f and %u codes the Exec parser already knows about.
2 / 0 / 0stretch · daysQueued for implementation review
133XivLanternUp For It Tags
Tick a few typed tags (maps, roulettes, crafting, ex, chat) and friends can filter the list to people who want the same thing tonight.
2 / 0 / 0stretch · daysQueued for implementation review
134XivLanternPass a Picture Along
Share a screenshot or small file with a friend or channel, peer to peer, shown as a thumbnail you choose to open.
2 / 0 / 0stretch · daysQueued for implementation review
135XivMcpWhat Is This Craft Worth
Cost to craft from the full recipe tree against recent sale prices on your data centre, with the age of every price shown.
2 / 0 / 0stretch · daysQueued for implementation review
136XivMcpNext Three Upgrades
For your current job, the three cheapest item-level gains you can reach, what each costs in tomestones, seals or crafted materials, and what you already hold towards it.
2 / 0 / 0stretch · daysQueued for implementation review
137XivPianoNow Playing on Your Lantern
With XivLantern installed, your friends can see what you are listening to next to your lit lantern, if you say so.
2 / 0 / 0stretch · daysQueued for implementation review
138XivWayfinderThe Aethernet Leg
In the big cities, name the aethernet shard nearest the target as well: 'Teleport to Ul'dah, then aethernet to Sapphire Avenue Exchange'.
2 / 0 / 0stretch · daysQueued for implementation review
139XivWayfinderWarmer, Colder
An optional soft chime that repeats faster as you face the right way and slows as you turn away, for players who would rather listen than look.
2 / 0 / 0stretch · daysQueued for implementation review
140XivWayfinderA Glove on the Compass
A small glove clings to the edge of the minimap and points the way there too, for players who navigate by the minimap.
2 / 0 / 0stretch · daysQueued for implementation review
141XivWayfinderSightseeing Log Guide
Point at the next Sightseeing Log vista you have not logged, and say which weather and hours it needs.
2 / 0 / 0stretch · daysQueued for implementation review
142GhosttyLinkpearl Bridge
Bridge your FC's Matrix or IRC room into a linkshell-styled terminal that echoes lines only into your local chat log.
2 / 0 / 0stretch · daysQueued for implementation review
143XivArcadeStuck? Ask the Scholar
A spoiler-careful hint button for the game you are playing, answered by your local model through Almanac, with nothing leaving your machine.
2 / 0 / 0stretch · daysQueued for implementation review
144XivArcadeVerified Dump Badges
Check your files against a No-Intro or Redump DAT you supply and mark good dumps, bad dumps and their canonical names.
2 / 0 / 0stretch · daysQueued for implementation review
145XivLanternInvite by Name Card
Send a friend invite to someone's nostr npub or name@domain instead of pasting a ticket through a tell or Discord.
2 / 0 / 0stretch · daysQueued for implementation review
146XivLanternMoving House
Export your identity and friend list to one encrypted file and import it on a new PC, so friends do not have to re-add you.
2 / 0 / 0stretch · daysQueued for implementation review
147XivMcpKeys That Open Only Some Doors
Each per-client token carries its own list of categories, so the benchmark client can read game data but never your chat or your bags.
2 / 0 / 0stretch · daysQueued for implementation review
148XivPianoCrossfade Between Songs
Fade the end of one song into the start of the next, so the radio flows like a mix instead of stopping and starting.
2 / 0 / 0stretch · daysQueued for implementation review
149XivPianoScrobble to Last.fm
Send what you listen to in game to your Last.fm profile, as Elpis does, if you sign in to Last.fm.
2 / 0 / 0stretch · daysQueued for implementation review
150XivDesktopReal Icons, Not Letter Tiles
Have ghostty-agent rasterise SVG-only icons once on the host so the grid and taskbar stop falling back to letter tiles.
2 / 0 / 0stretch · daysQueued for implementation review
151XivLanternLock the Lantern
Optionally protect the device key (and nostr key) in the node's database with a passphrase, entered when you turn Lantern on.
2 / 0 / 0stretch · daysQueued for implementation review
152GhosttyYour Agents Are a Light Party
Parallel Claude Code agents fight at your side as a light party: tank plans, healer reviews, two DPS implement in their own worktrees, with context as MP and every tool call as a cast.
2 / 0 / 0stretch · weeksQueued for implementation review
153GhosttyKeep Typing and Nobody Derezzes
An asymmetric bomb-defusal party game: one player's terminal holds the ticking bomb and everyone else's holds a different page of the manual.
2 / 0 / 0stretch · weeksQueued for implementation review
154GhosttyKeystroke Colosseum
Vimgolf duels fought on two towering arena panels, where every keystroke drains your own HP bar and the stands get instant replays.
2 / 0 / 0stretch · weeksQueued for implementation review
155GhosttyProcess Skyline
Your machine's process table rises as a neon city on your island: memory sets a tower's height, CPU lights its windows, and every fork raises a new building.
2 / 0 / 0stretch · weeksQueued for implementation review
156GhosttyThe Lighting Desk
A tracker or cue sheet in a terminal drives a rig of real in-game lights channel by channel, and opted-in patrons at the venue see the same show on their own clients.
2 / 0 / 0stretch · weeksQueued for implementation review
157XivArcadeLink Cable over Lantern
Invite a friend from XivLantern to a RetroArch netplay session of a game you both own, with the connection details passed privately between you.
2 / 0 / 0stretch · weeksQueued for implementation review
158XivLanternRing a Friend
One-to-one voice calls: ring from the friend list, and the audio runs in a small companion process beside the game.
2 / 0 / 0stretch · weeksQueued for implementation review
159GhosttyThe Server Room
One glowing panel per homelab node, pinned in your house or to housing furniture, with backlight and derez driven by live health checks.
2 / 0 / 0stretch · weeksQueued for implementation review
161GhosttyKitty Graphics Tapestries
Kitty graphics protocol images render on 3D panels, so live dashboards and pictures hang in the world like paintings.
2 / 0 / 0stretch · weeksQueued for implementation review
162GhosttyPass the Model M
Pair-program with a party member in one tmux session, and the floating Model M flies to whoever holds the keys.
2 / 0 / 0stretch · weeksQueued for implementation review
163GhosttyAllagan Phosphor
Every terminal re-renders in the technology of wherever you stand: Allagan green phosphor, Garlean magitek amber, Sharlayan hologram blue, Crystarium cut glass.
2 / 0 / 0stretch · weeksQueued for implementation review
164GhosttyTwo-Person Rule by Emote
Gate a dangerous command behind signed approvals from party members, with /thumbsup as the ritual.
2 / 0 / 0stretch · weeksQueued for implementation review
165XivArcadeThe Cabinet in the Corner
Give a game a fixed spot in your house or apartment, so it always opens on the same wall or furniture instead of wherever the panel lands.
2 / 0 / 0stretch · weeksQueued for implementation review
166AlmanacTurn a Conversation into a Benchmark Task
When a model gets a real question badly wrong, turn that exchange into a proposed benchmark task, with the tool results frozen as fixtures, for the next suite version.
2 / 0 / 0stretch · weeksQueued for implementation review
167GhosttyAetherial Visualizer
Audio from a terminal's player makes panel backlights and pet terminals pulse to the beat.
2 / 0 / 0stretch · weeksQueued for implementation review
168GhosttyBlueprints with Ghost Furniture
Share a terminal installation as a paste-able blueprint, or import a MakePlace layout, that projects wireframe outlines where the furniture goes.
2 / 0 / 0stretch · weeksQueued for implementation review
169GhosttyPaged Mid-Pull
When your on-call healer gets paged, opted-in party members see a status line over them, so everyone knows why they went AFK.
2 / 0 / 0stretch · weeksQueued for implementation review
170XivLanternCatch Up on Join
Someone who joins or comes back to a channel gets the recent backlog from any member who has it, instead of an empty room.
2 / 0 / 0stretch · weeksQueued for implementation review
171XivLanternThe FC Hearth
One container an FC can run on a spare box: an iroh relay, a moq relay for group calls, and an always-on node that keeps channel history.
2 / 0 / 0stretch · weeksQueued for implementation review
172XivLanternLeave It at the Post
When a friend has been offline for a while, your message also goes to their nostr inbox, so it reaches them even if you are both never online at once.
2 / 0 / 0stretch · weeksQueued for implementation review
173XivMcpOther Plugins Can Offer Tools
An IPC gate through which any Dalamud plugin registers its own read tools with XivMcp, under the same catalogue, rate limit and approval gate.
2 / 0 / 0stretch · weeksQueued for implementation review
174GhosttyCommit Constellations
On clear in-game nights, your git history hangs in the sky as constellations.
2 / 0 / 0stretch · weeksQueued for implementation review
175GhosttyJob Codex Terminals
The terminal's physical form follows your job: codex pages for Scholar, a star globe for Astrologian, a wrist hologram for Machinist.
2 / 0 / 0stretch · weeksQueued for implementation review
176GhosttyOBS Scene Conductor
Duty and panel events switch OBS scenes, and stream triggers fire whitelisted cosmetic effects in game.
2 / 0 / 0stretch · weeksQueued for implementation review
177XivDesktopMoogle Delivery for App Notifications
Show notifications from apps running in the compositor as Dalamud toasts, with the app's icon and a click that focuses its panel.
2 / 0 / 0stretch · weeksQueued for implementation review
178XivLanternOne Friend, Every Device
A friend who plays on a PC and a Steam Deck is one entry, and messages reach whichever device they are on.
2 / 0 / 0stretch · weeksQueued for implementation review
179XivLanternSealed Channels
Channel messages encrypted with a key carried in the ticket, so relays and nodes passing gossip along cannot read them.
2 / 0 / 0stretch · weeksQueued for implementation review
180XivWayfinderWalk, Don't Teleport
When the target is one or two zones away on foot, point at the zone exit instead of naming an aetheryte.
2 / 0 / 0stretch · weeksQueued for implementation review
181AlmanacOnly the Tools the Question Needs
Before each turn, narrow the offered tools to the few that fit the question, so small models stop reaching for get_equipment when you asked about the weather.
2 / 0 / 0stretch · weeksQueued for implementation review
182XivPianoMedia Keys and Hotkeys
Play, pause and skip with your keyboard's media keys, or a key of your choosing, while the game has focus.
2 / 0 / 0research · daysQueued for implementation review
183GhosttyMagic Lantern
Aim a panel like a projector and its terminal, text and kitty images alike, is thrown onto whatever it hits: walls, furniture, aetherytes and the people walking through the beam.
2 / 0 / 0research · weeksQueued for implementation review
184GhosttyPaint the Sky
Pipe a pixel shader from your shell and it replaces the sky over Eorzea on your screen only, fed by Eorzea time, the weather and where your camera points.
2 / 0 / 0research · weeksQueued for implementation review
185GhosttyThe Tablet Prop Shows Your Shell
The tablet or book your character holds shows your live terminal on the game model itself.
2 / 0 / 0research · weeksQueued for implementation review
186AlmanacPush to Talk, Read Aloud
Hold a key, ask your question out loud, and hear the answer spoken, with speech recognition and voice both running on your own machine.
2 / 0 / 0research · weeksQueued for implementation review
187GhosttyHomelab Minion Menagerie
Each server gets a client-side creature that follows you and acts out its health.
2 / 0 / 0research · weeksQueued for implementation review
188XivDesktopSend This Window to Eorzea
A GNOME Shell entry that hands a window already running on your desktop to the game as a panel.
2 / 0 / 0research · weeksQueued for implementation review
189XivLanternLantern in Your Pocket
A small phone app that is one more of your devices, so you can see who is lit and answer a message away from the PC.
2 / 0 / 0research · weeksQueued for implementation review
190XivLanternVoice Without the Sidecar
Try running Opus capture and playback inside lantern.dll itself, under the game's Wine, so voice needs nothing else installed.
2 / 0 / 0research · weeksQueued for implementation review
191XivMcpReal Rows in the Duty List
Replace the overlay with native nodes inside the Duty List itself, so custom objectives and agent posts move, collapse and hide exactly as quests do.
2 / 0 / 0research · weeksQueued for implementation review
192XivPianoListen Together
A party or linkshell tunes in to the same station's seeds together, each person on their own Pandora account, with play and pause kept in step.
2 / 0 / 0research · weeksQueued for implementation review
193XivWayfinderA Bead That Knows About Walls
Draw the bead in the world itself rather than on top of the screen, so a pillar or a companion can stand in front of it the way real things do.
2 / 0 / 0research · weeksQueued for implementation review
194XivWayfinderX Marks the Spot
Once you have deciphered a timeworn map, point at the dig site it shows.
2 / 0 / 0research · weeksQueued for implementation review
195AlmanacSandboxed WebAssembly Tools
Let players add small tools, such as a gil calculator or a rotation lookup, as WebAssembly modules that can reach nothing they are not granted.
2 / 0 / 0research · weeksQueued for implementation review
196XivDesktopOne Clipboard for Both Worlds
Copy in a host app panel and paste into game chat, or the other way round, through the agent.
2 / 0 / 0research · weeksQueued for implementation review
197XivMcpTerminal Layouts That Remember the House
Saved Ghostty layouts tied to a housing plot and room, so apply_terminal_layout puts your panels back on the same wall every time you walk in.
2 / 0 / 0research · weeksQueued for implementation review
198GhosttyGPose Terminal Studio
Terminals stay in group pose as frozen props you can scroll back, move, tilt or attach to a character's hand.
2 / 0 / 0research · weeksQueued for implementation review
199GhosttyKana on the Curve
IME composition text renders inline at the cursor, even on curved world panels, with a game-styled candidate list.
2 / 0 / 0research · weeksQueued for implementation review
200XivArcadeAsk the Local Model for a Name
When cover matching fails, ask your own local model through Almanac for the game's canonical name, and keep the answer only if it really exists in the console's list.
2 / 0 / 0research · weeksQueued for implementation review
201XivPianoLyrics, Where Licensed
Show the words of the song that is playing, if a licensed source that allows it can be found.
2 / 0 / 0research · weeksQueued for implementation review
202XivPrismIndependently pinned panels
Arrange separate panels in space after the peripheral HUD is usable.
1 / 0 / 0research · largeQueued for implementation review
203XivCampCampfire, work corner and adventure
Switch between a few arrangements that fit the moment.
1 / 0 / 0high · smallQueued for implementation review
204XivCampSpread a camp across displays
Keep the journal on a tablet and navigation in glasses.
1 / 0 / 0medium · mediumQueued for implementation review
205XivCampRemember screen positions
Return panels to their saved sizes and places.
1 / 0 / 0high · mediumQueued for implementation review
206XivCampUnfold panels into the world
Arrange a personal semicircle of useful windows.
1 / 0 / 0medium · largeQueued for implementation review
207XivDispatchA compact DM inbox
Keep a few useful conversations close while you play.
1 / 0 / 0high · mediumQueued for implementation review
208XivDispatchMentions worth seeing
Surface selected mentions without filling the game screen.
1 / 0 / 0medium · mediumQueued for implementation review
209XivDispatchOfficial Slack within reach
Start with the Slack client you already trust and use.
1 / 0 / 0medium · mediumQueued for implementation review
210XivDispatchRead and reply to threads
Keep replies attached to their conversation.
1 / 0 / 0medium · mediumQueued for implementation review
211XivPrismAndroid and wearable viewers
Use an Android device with or without attached glasses.
1 / 0 / 0medium · largeQueued for implementation review
212XivPrismProfiles that follow your glasses
Plug in a remembered display and recover its own layout.
1 / 0 / 0high · mediumQueued for implementation review
213XivPrismStandalone Prism app
Open only the HUD, without launching Moonlight.
1 / 0 / 0high · largeQueued for implementation review
214XivCampA camp from the couch
Choose and dismiss arrangements without fighting game controls.
1 / 0 / 0medium · mediumQueued for implementation review
215XivCampA work corner for Slack
Bring a selected Dispatch panel into a saved arrangement.
1 / 0 / 0high · mediumQueued for implementation review
216XivCampShare a layout draft
Export arrangements without account credentials or private messages.
1 / 0 / 0high · smallQueued for implementation review
217XivCampA camp with your friends
Keep a selected Lantern conversation within reach.
1 / 0 / 0medium · mediumQueued for implementation review
218XivCampA camp that survives missing mods
Open the available panels and explain what is missing.
1 / 0 / 0high · mediumQueued for implementation review
219XivCampMusic for your arrangement
Recall a selected music view or station when you choose a scene.
1 / 0 / 0medium · mediumQueued for implementation review
220XivCampPut everything back
Close a camp and restore the arrangement that came before it.
1 / 0 / 0high · largeQueued for implementation review
221XivCampMake the map rug your centre
Build an arrangement around Rug and its route view.
1 / 0 / 0medium · mediumQueued for implementation review
222XivDispatchClear account and permission controls
See which workspace is connected and disconnect it cleanly.
1 / 0 / 0high · largeQueued for implementation review
223XivDispatchA controller-friendly conversation
Open, browse and dismiss the panel with clear focus ownership.
1 / 0 / 0medium · mediumQueued for implementation review
224XivDispatchDrafts that survive closing
Finish a message later without losing what you typed.
1 / 0 / 0high · smallQueued for implementation review
226XivDispatchOnly the channels you choose
A small useful sidebar instead of every workspace channel.
1 / 0 / 0high · smallQueued for implementation review
227XivDispatchDispatch on your glasses
Read a selected conversation on a companion display.
1 / 0 / 0medium · mediumQueued for implementation review
228XivDispatchQuiet play sessions
Queue notifications until your chosen quiet session ends.
1 / 0 / 0high · smallQueued for implementation review
229XivDispatchQuick deliberate reactions
Acknowledge a message without writing a full reply.
1 / 0 / 0high · mediumQueued for implementation review
230XivPrismHUD-family panels
Bring Journal, Character, Wayfinder and Piano to companion displays.
1 / 0 / 0medium · largeQueued for implementation review
231XivPrismiPad companion
Use the tablet itself or an available external presentation display.
1 / 0 / 0medium · largeQueued for implementation review
232XivPrismMCP presentation diagnostics
Let your assistant inspect which viewer actually rendered its layout.
1 / 0 / 0high · mediumQueued for implementation review
233XivPrismDifferent panels on each output
Keep navigation in glasses and a full journal on a tablet.
1 / 0 / 0high · mediumQueued for implementation review
234XivPrismUnplug and recover
Optional game HUD relocation reverses when its viewer disappears.
1 / 0 / 0high · mediumQueued for implementation review
235XivPrismUse existing glasses pinning
Place the entire HUD surface using your device's available pinning.
1 / 0 / 0medium · mediumQueued for implementation review

Needs a new acceptance decision

  • Towards the FATE (1 Want, 1 Maybe, 0 Skip): Outside the confirmed ballot; needs a new acceptance decision.

Ideas with no Want votes stay on their voting pages. This queue does not replace the original Maybe and Skip choices or change anyone’s ballot.